Exciting Lineup For Indiecade Festival 2015

IndieCadeSiteCornerLogoRTIndieCade, the premier international festival of independent games, has revealed a diverse and exciting programming lineup for this year’s IndieCade Festival that will explore the transformational and inspirational power of game development and challenge attendees to push the limits of game design themselves.

This year’s annual event will feature talks across three different tracks – “THINK” (previously known as the Conference), IndieXchange and GameU – each led by some of the most influential independent game developers from around the world. These tracks will dig deep into how design impacts player experience, represents games as art, and much more.

IndieCade Festival will once again be held in downtown Culver City, CA, October 23-25, 2015, with IndieCade Conference and IndieXchange beginning October 22. Tickets for the Festival and more information can now be found on the IndieCade website.

“The game industry is transforming, with emerging voices bringing diversity, talent and inspiration to some spectacularly creative games,” said Stephanie Barish, chief executive officer and founder, IndieCade. “Part of this transformation comes from pushing the boundaries of design and fearlessly tackling topics like gender and sexuality, as well as all forms of games and creation, whether tabletop, virtual reality, experimental games, or others. IndieCade Festival 2015 will celebrate this growth and will help push this trend further forward. Through our programs, our session leaders and developer attendees will collaborate and learn from one another, and have the opportunity to find their own paths through the continuing industry transformation.”

IndieCade will be host to several IndieCade Festival keynote discussions and main sessions. Naomi Clark, developer of Consentacle, Nina Freeman, creator of How Do You Do It?, and Robert Yang, developer of Cobra Club and Succulent will discuss intimacy and sexuality in games during their keynote. Another keynote session will throwback to take a look at “Girl Games” from the 80s and 90s, and will feature Brenda Laurel, creator of Purple Moon and Christy Marx, developer of Tales of the Crystal, and will be moderated by Rachel Weil of FEMICOM. (more…)

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