Frontier Launches ELITE DANGEROUS: ARENA

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Elite Dangerous: Arena thrusts players into first-person dogfights against the galaxy’s greatest pilots in stunning 3D space arenas. With easy to pick-up controls that quickly reveal incredible depth, Elite Dangerous: Arena is a new way to engage in fast-paced PVP action against players from around the world for just £4.99 ($7.49, €6.75, 375 RUB).

Elite Dangerous: Arena brings Elite Dangerous’ Close Quarter Combat (CQC) PVP game to players as a standalone release, featuring full cross-compatibility with the large and growing Elite Dangerous player community.

CQC is the ultimate 34th century gladiatorial contest between starship pilots, featuring:

  • Four agile, combat-honed space ships. Choose from the fast and aggressive Federal and Imperial Fighters, the damage-dealing Eagle or the heavyweight Sidewinder.
  • Multiple tactical options with custom loadouts unlocked by ranking up.
  • Four Arenas: Elevate’s towering view, Cluster Compound’s mining facility, Asteria Point’s cavernous space station and Ice Field’s frozen asteroid belt.
  • Eight-player Free for All, Team Deathmatch and Capture the Flag game modes.
  • Realistic, agile starship handling powered by Elite Dangerous’ advanced simulation technology.

Elite Dangerous: Arena is a different kind of multi-player shooter, offering competitive gamers the chance to jump into thrilling space combat and challenge the world.” Frontier CEO David Braben said. “We showcase CQC to players at events around the world, and it’s a hit wherever it’s played.” 

All Elite Dangerous: Arena and Elite Dangerous CQC players are eligible to enter Frontier’s $100,000 Close Quarter Combat Championships tournament. Selection will take place over a series of heats in the spring and summer, and heat winners will receive an invite to the grand final to be held at a secret location and livestreamed online later this year.

Elite Dangerous: Arena is available today for just £4.99 ($7.49, €6.75, 375 RUB) at Frontierstore.net and Steam. 

Elite Dangerous: Deluxe Edition, featuring CQC and full access to the new Horizons season of expansions is available now for £39.99 ($59.99, €53.99, 2998 RUB).

All Elite Dangerous players already own CQC as part of the core game, and can look forward to a new world of competition as pilots enter the fray via Elite Dangerous: Arena.

Players who buy Elite Dangerous: Arena and later choose to enter the epic Elite Dangerous galaxy will receive the full cost of Elite Dangerous: Arena off the price of Elite Dangerous: Deluxe Edition.

For more on Elite Dangerous: Arena, visit EliteDangerous.com

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Moving Hazard debut at CES 2016

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If you was lucky enough to be at CES 2016, an even more lucky to be invited to the private demo suite…. You may have experienced the Moving Hazard Demo. 

Moving Hazard is a post-apocalyptic, team-based military multiplayer action and its weaponized-zombie gameplay! The PC game is set to land to early access gamers in early February 2016.

If, much like myself.. You was stuck in Blighty, they’ve just released the traillor over on YouTube. 

Features

  • Team-Based Tactical Multiplayer: Get back to the core of amazing multiplayer on PC – two teams required to communicate, work together, and use carefully thought-out tactics to defeat opponents.
  • Zombies as Weapons: The military survivors who remain have developed the means to control the shambling masses, using new weaponry to direct them to destroy foes. Some examples include:
  • The Pheromone Attractor Molotov (aka The PAM): makes any infected go into a frenzy and hunt down enemies for a short period of time;
  • The Chaos Grenade: which stuns enemies while frenzying nearby zombies;
  • The Templar: broadcasts a signal that repels zombies, forcing the horde to turn in their tracks to head away as fast as possible.
  • Maps and Modes: More than six multiplayer maps in a variety of gameplay modes including Team Deathmatch, Scavenger, King of the Hill, and more; single-player scenario mode and cooperative horde modes will also be available (four maps, one horde mode available at Early Access release).
  • Classes, Customization, Loadouts: Players will choose from several classes and will customize loadouts to fit strategies; players will also have access to a deep ability and meta system to upgrade personal stats and hideouts based on accumulated XP.
  • Smash-Up of Intense Genres: Take your favorite team-based military shooter like Counter Strike and add in your favorite zombie lore like The Walking Dead – that’s the core of Moving Hazard.
  • Zombies the Way Zombies Were Meant to Be: The rotting corpses in Moving Hazard shamble with the inevitability of unsatisfied hunger; they lurch, they grab, and they consume flesh, but there are no gigantic mutant zombies here – just classic, walking dead people who want to eat your face.
  • Full Arsenal of Tactical Military Equipment and Weaponry: Players are armed with military-grade assault weapons, classic fragmentation and smoke grenades, claymores and more.
  • Brutally Beautiful Post-Apocalyptic World: Fifty years after the collapse of civilization due to a fast-moving and unstoppable zombie plague, the world is in ruins – Moving Hazard offers an intense and realistic recreation of this degraded environment using bleeding-edge Unreal Engine 4 technology.

If you want to find out more about Moving Hazard, check out the Moving Hazard website.

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ELITE DANGEROUS: HORIZONS Release Day!

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Elite Dangerous: Horizons is the new season of expansions for Elite Dangerous, with updates coming throughout 2016. When Elite Dangerous: Horizons goes live TODAY! (December 15) the first major expansion will be the highly anticipated ‘Planetary Landings,’ which allows players to discover and explore billions of full-size airless worlds throughout the galaxy, each simulated to exacting detail by the game’s Stellar Forge.

Following Planetary Landings, additional updates will come online in 2016, including:

  • Loot and Crafting, unlocking a world of customization options and adding new value and meaning to every action.
  • Multicrew, allowing teams of players to assume roles aboard the same ship.
  • Commander Creation, giving a unique appearance to players’ in-game avatars.
  • Ship-Launched Fighters, allowing larger spacecraft to carry their own short-range fighter ships for attack and defense.
  • New Missions and Ships, expanding the already massive amount of playable content.
  • New Close Quarter Combat (CQC) Arenas, providing additional challenges to prove multiplayer superiority

The trailer for Elite Dangerous: Horizons can be seen online here:

Frontier listens and reacts to player feedback after every Elite Dangerous release, and Elite Dangerous: Horizons will follow the same process. To highlight this to new players, the new Elite Dangerous: Horizons season will launch as an ‘Early Access’ release on FrontierStore.net.

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Elite Dangerous Black Friday Sale

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As of right now, the PC version of Elite Dangerous has gone on galaxy-sized sale, available via the Frontier Store and Steam for only £9.99 GBP. ($14.98 USD; EUR: 12.48; RUB: 748.92). That 67% savings

The sale runs all weekend and ends on Tuesday, December 1 at 6PM UK time.

The Black Friday Sale will include some merchandise and ship skins on FrontierStore.net including 40% off “existing” paint jobs, and discounts off some merchandise items; there will also be new paint jobs available at regular price.

This is the perfect time to get into the game for a great price as the beta for Elite Dangerous: Horizons is imminent, a season of content that adds incredible new features and challenges to the game. The first portion launching soon will include the highly anticipated Planetary Landings featureallowing players to land on airless worlds throughout the 400 billion star systems of the game’s simulated Milky Way.

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IndieCade Festival 2015 Awards Honor the Best Indies of 2015

IndieCade, the premier international festival of independent games, honored the winners of the 2015 IndieCade Awards at an event last Thursday evening, during IndieCade Festival 2015 in Culver City. In addition, the annual ‘Choice Awards,’ which are voted on by the attending media, developers and audience, were also presented.

This was our biggest and best IndieCade Festival ever and our amazing award winners reflect the incredible growth, creativity and diversity among indies that the Festival aims to foster, said Stephanie Barish, chief executive officer, IndieCade. Never before have independent developers been so critical to the health and success of the larger game industry, and we’re proud to celebrate and honor so many of the best the world has to offer.

Details on the award winning games can be found online on the IndieCade website

Winners in each category included: 

Trailblazer Award

BRENDA LAUREL Brenda has worked in interactive media since 1976 as a designer, researcher, writer and teacher. She also worked in research labs at Atari, Interval Research, and Sun Labs where she was a Distinguished Engineer. She co-founded Telepresence Research, a VR research and production company, in 1989 and based on her research in gender and technology at Interval Research (1992-1996), she co-founded Purple Moon in 1996 to create interactive media for girls. She designed and chaired the Graduate Media Design Program at Art Center College of Design in Pasadena (2001-2006) and the Graduate Design Program at California College of the Arts (2006-2012). Most recently she served as an adjunct professor in Computational Media and research associate in the Digital Arts and New Media programs at U. C. Santa Cruz. As Principal of Neogaian Interactive, her current work focuses on design research and strategy focused on helping clients incorporate diversity, social justice and earth justice in their work.

The Grand Jury Award

HER STORY [pc/ios ] by Sam Barlow: a crime fiction game that takes place entirely on the desktop of a 90s era police computer. Players search through a database of interview room video footage to piece together the story of a woman questioned seven times by the police. Players type words and the database checks them against her testimony, returning the clips where she uses those words. Watching clips, picking up on words and phrases, players take their own non-linear route through the story. 

The Visual Design Award

MEMORY OF A BROKEN DIMENSION [PC] by XRA: The emulator of obscure research software is spreading across the internet, origin unknown. Following a trail of files littering the RELICS virtual desktop; the player must trespass into the ruins of a fragmented world, suspended within a frozen data stream.

The Audio Design Award

MEMORY OF A BROKEN DIMENSION [PC] by XRA: The emulator of obscure research software is spreading across the internet, origin unknown. Following a trail of files littering the RELICS virtual desktop; the player must trespass into the ruins of a fragmented world, suspended within a frozen data stream.

The Game Design Award

LINE WOBBLER [PHYSICAL GAME] by Robin Baumgarten: a one-dimensional dungeon crawler with a custom wobble controller made out of a door-stopper spring and a five meter long ultrabright LED strip display. The entire game runs on an arduino, including sound, particle effects and 120+fps. The player navigates obstacles and fights enemies to reach the exit of a series of increasingly difficult levels. Movement is controlled by bending the Wobble controller left and right, while enemies are attacked by flinging the spring.

The Story/World Design Award

DONUT COUNTY [PC] by Ben Esposito: a whimsical physics toy that explores negative space by giving players control over a hole in the ground. Every time you swallow something, the hole grows a little bit bigger. Play with the characters and objects (all driven by physics) to devour everything in the scene, combine objects for surprising effects, and solve puzzles by launching objects back out.

The Technology Award

FABULOUS BEASTS [IOS/TABLETOP] by Sensible Object: Drawing on the laws of nature and the stories of creation myth, Fabulous Beasts is a digital / physical hybrid world-building game for two players, where every game is different and every world unique. Players take turns to stack objects into a balancing tower. Through the sensing platform the tower becomes the foundation of the digital ecosystem, which plays out wirelessly on a nearby tablet. Care must be taken when choosing which piece to add, as only a stable tower will ensure a sustainable world.

The Impact Award

CONSENTACLE [tabletop/CARD GAME] by Naomi Clark: a cooperative card game about trust, intimacy, and communication where two players take on the roles of a human being and a tentacled alien trying to negotiate a romantic encounter. Players draw and play cards that let them earn and invest tokens that represent trust and satisfaction in this inter-species liaison. Gestures, eye contact, divining your partner’s intentions and next moves, and salacious (but not explicit) illustrations on the cards all play a role in non-verbal communication and guesswork.

The Interaction Award

TRIBAL & ERROR [PC] by Grotman Games: You’re a robot sent back to observe the ancient times, but the Ice Age is coming and to save humanity you need to learn their language first. Observe, repeat and master the cavemen tongue. You observe and copy Cavemen symbols. Repeat symbols to the Cavemen in order to figure out their meaning. Translation can be added by your own interpretation and can be used to teach them new skills.

The Jury Special Recognition Award

RED & PLEASANT LAND [TABLETOP RPG/BOARD GAME] by Zak S.: a supplement for old school pen & paper role-playing games that allows you to play in a distorted world inspired by Lewis Carroll and inhabited by warring vampire lords, or any other place that might require intrigue, hidden gardens, inside-out-rooms, scheming monarchs, puzzles or beasts, liquid floors, labyrinths, growing, shrinking, dueling, broken time, Mome Raths, blasphemy, croquet, explanations for where players who missed sessions were, or the rotting arcades and parlors of a palace that was once the size of a nation.

Winners of the annual Choice Awards included:

The Audience Choice Award

BADBLOOD [MAC, PC] by Winnie Song: a violent stealth game for two. Find your unique style of murder in this intimate and visceral local multiplayer, and outwit your neighbor. Same bloody field, different bloody perspective. Hide, seek, and kill.

The Developer Choice Award

ROSE MACBETH by Wise Guys Events – “Rose MacBeth, Rose MacBeth, searched for her sister, Elisabeth ran through the graveyard, scared to death and that was the end of Rose MacBeth”

The Media Choice Award

CODEX BASH [PC] by Alistair Aitcheson: a problem-solving installation using four custom-made wireless buttons. Players must solve coded messages to determine the correct sequence for pressing the buttons before the virus reaches the mainframe. To find the sequence they have to decipher jumbles of symbols, solve a tangled maze or find clues in maps and circuit diagrams. Real-world props need to be used in the puzzles, and encourage the player to think outside of the screen and even recruit people watching to help them.

The IndieCade Festival has proven itself as the spotlight location for the best, the brightest, and the most inspired independent games in the world, and annually welcomes some of the most innovative and artistic developers in the industry. Past festivals have included games that have gone on to change the industry, including Braid, Flower, Johann Sebastian Joust, Skulls of the Shogun, and Towerfall among others.  

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