Moving Hazard debut at CES 2016


 moving hazard logo 
If you was lucky enough to be at CES 2016, an even more lucky to be invited to the private demo suite…. You may have experienced the Moving Hazard Demo. 

Moving Hazard is a post-apocalyptic, team-based military multiplayer action and its weaponized-zombie gameplay! The PC game is set to land to early access gamers in early February 2016.

If, much like myself.. You was stuck in Blighty, they’ve just released the traillor over on YouTube. 


  • Team-Based Tactical Multiplayer: Get back to the core of amazing multiplayer on PC – two teams required to communicate, work together, and use carefully thought-out tactics to defeat opponents.
  • Zombies as Weapons: The military survivors who remain have developed the means to control the shambling masses, using new weaponry to direct them to destroy foes. Some examples include:
  • The Pheromone Attractor Molotov (aka The PAM): makes any infected go into a frenzy and hunt down enemies for a short period of time;
  • The Chaos Grenade: which stuns enemies while frenzying nearby zombies;
  • The Templar: broadcasts a signal that repels zombies, forcing the horde to turn in their tracks to head away as fast as possible.
  • Maps and Modes: More than six multiplayer maps in a variety of gameplay modes including Team Deathmatch, Scavenger, King of the Hill, and more; single-player scenario mode and cooperative horde modes will also be available (four maps, one horde mode available at Early Access release).
  • Classes, Customization, Loadouts: Players will choose from several classes and will customize loadouts to fit strategies; players will also have access to a deep ability and meta system to upgrade personal stats and hideouts based on accumulated XP.
  • Smash-Up of Intense Genres: Take your favorite team-based military shooter like Counter Strike and add in your favorite zombie lore like The Walking Dead – that’s the core of Moving Hazard.
  • Zombies the Way Zombies Were Meant to Be: The rotting corpses in Moving Hazard shamble with the inevitability of unsatisfied hunger; they lurch, they grab, and they consume flesh, but there are no gigantic mutant zombies here – just classic, walking dead people who want to eat your face.
  • Full Arsenal of Tactical Military Equipment and Weaponry: Players are armed with military-grade assault weapons, classic fragmentation and smoke grenades, claymores and more.
  • Brutally Beautiful Post-Apocalyptic World: Fifty years after the collapse of civilization due to a fast-moving and unstoppable zombie plague, the world is in ruins – Moving Hazard offers an intense and realistic recreation of this degraded environment using bleeding-edge Unreal Engine 4 technology.

If you want to find out more about Moving Hazard, check out the Moving Hazard website.

Read More

Astro Partners With Activision And Treyarch on Call of Duty



ASTRO Gaming, creators of premium video gaming equipment, today announced an exciting new partnership with Call of Duty®: Black Ops III publisher Activision and its award-winning development studio, Treyarch.  As part of the agreement, ASTRO Gaming’s new eSports products, which will be revealed at PAX Prime in Seattle August 28-31, have become the Official Audio Gaming Headsets of Call of Duty: Black Ops III.

ASTRO Gaming is already well-known as the preferred gaming headset brand for numerous competitive Call of Duty teams, including Team EnVyUs and 2-time X-Games Gold Medalists OpTic Gaming. In addition, ASTRO’s A40 headset and MixAmp Pro were featured at the Call of Duty® Championship earlier this year.

“As we prepare to unveil a new evolution in ASTRO Gaming professional audio equipment, we’re honored to be working with Call of Duty, the leading console eSports franchise worldwide, and of course one of the biggest gaming entertainment properties in history.” said Aron Drayer, VP of Marketing, ASTRO Gaming.  “eSports has grown dramatically over the last 5 years, and with it the needs of the athletes has also evolved. Our new products will redefine expectations of what Pro really means. We will be working closely to spread the message about our new products to all consumers, while simultaneously helping to grow awareness of the eSports lifestyle overall, including competing, spectating and streaming.”

Details relating to ASTRO Gaming’s new Call of Duty: Black Ops III headsets and accessories will be announced at PAX Prime, in Seattle, August 28-31.  For more information about ASTRO Gaming, please visit

About Call of Duty: Black Ops III
Call of Duty: Black Ops III is set in the year 2065, where bio augmentation and cybernetic enhancements have given rise to a new breed of Black Ops soldiers. Through Direct Neural Interface (DNI) technology, players are now connected to the intelligence grid and their fellow operatives during battle. This elite squad consists of men and women who have enhanced their combat capabilities to fight faster, stronger, and smarter. Black Ops III also offers the deepest, most rewarding multiplayer ever offered in Call of Duty®, featuring a brand new chain-based fluid movement system, Specialist characters with unique weapons and abilities, Gunsmith weapon customization tools and, in the PlayStation® 4, Xbox One and PC versions of the title, a range of new eSports capabilities.  In addition, Treyarch’s signature Zombies mode makes its return with “Shadows of Evil,” an on-disc experience set in a 1940s film noir-inspired era that follows four unwitting characters that must work together to stay alive while a mysterious, shadowy figure offers them a path to redemption.
Call of Duty: Black Ops III, slated for release on November 6, 2015, is in development for the PlayStation® 4, Xbox One, PC, PlayStation® 3 and Xbox 360.  The title is not yet rated. For more information, visit:

Read More

Space Engineers Announced Exclusively for Xbox One

Space Engineers

Space EngineersCustom Built for Xbox One, Space Engineers Brings Its Trademark Stellar Sandbox Play to Console Gamers the World Over
PRAGUE (August 12, 2014) – Independent developer Keen Software House has announced that their  space-based sandbox game, Space Engineers, which has become a viral hit on PC via Steam Early Access, will be released for Xbox One, the all-in-one games and entertainment system from Microsoft, via the ID@Xbox self-publishing program. The game will be exclusive on Xbox One for twelve months and will retain its trademark open-ended creative and survival gameplay. The news was first announced live during the Xbox news briefing at gamescom 2014.

Space Engineers offers a robust platform for creative gamers to build and maintain space stations and ships in a single or multi-player environment. Offering both Survival and Creative modes, as well as resource management, multiplayer, and even combat, the limits of what can be built and played are only bound by the player’s own creativity.

“We are really excited to introduce Space Engineers to an all new audience on Xbox One and provide gamers from around the world the same open-ended creative environment that has enamored PC gamers,” said Marek Rosa, CEO and Founder, Keen Software House. “With the power of Xbox One, we will be able to offer all of our features with amazing multiplayer options. We expect the Xbox community to unleash amazing creations and astounding worlds that we can’t even imagine.”
Space Engineers is a sandbox game about engineering, construction and maintenance of space works. Players are placed in an asteroid field to build and pilot space ships and space stations and create the outer space world of their dreams. Players can gather resources from neighboring asteroids, build complex machineries and weaponry, or construct massive space vessels. Featuring both single- and multi-player modes, as well as both Creative and Survival modes, there is nearly no end to what can be built, what can be played, and what can be explored.
Space Engineers utilizes Keen Software House’s proprietary VRAGE 2.0 engine, which offers a realistic volumetric-based physics environment. All objects can be assembled, disassembled, damaged and destroyed. For more information, please visit the game’s official web site at or connect with other players and the development team at
Established in 2010 in Prague, Czech Republic, Keen Software House is an independent game development studio aiming to create games that are based on real science, real facts, real physics and real emotions. Company’s first title Miner Wars 2081 was released in 2012. Keen Software House develops its own in-house game engine VRAGE, currently in the second version, and its core feature is volumetricity of the environment. Space Engineers is the first title fully utilizing VRAGE 2.0.

More information about Keen Software House is available at
All trademarks or registered trademarks are the property of their respective owners.

Read More

Want Singstar on your PC?

If you followed my other (tiny) tutorial on creating a mediacenter then you should now have your PC linked to your TV.

If youre a fan of Singstar and similar games for the consoles, then you may like this… An open source (free) karaoke game for your pc!

[QUOTE]A free and open source karaoke game inspired by the Singstar™ game available on the Playstation®. It allows up to six players to sing along with music using microphones in order to score points, depending on the pitch of the voice and the rhythm of singing[/QUOTE]



UltraStar Deluxe Installer (10 MB) (If you´re not sure, use this one):
With possibility to download 40 songs and some additional themes

UltraStar Deluxe ZIP (22MB) – With three songs and additional themes
UltraStar Deluxe ZIP Lite (13,6MB) – without songs and extra themes

Linux / Mac OS X

There is no pre build package available yet, but this version is known to work well in Wine – a tutorial can be found in the USDX Wiki here.

Links of interest

Linux getting started guide – Forum thread
Linux compiling guide – Wiki

Mac OS X Snapshot version – Forum thread with dmg file
Mac OS X the actual progress
– Forum thread
Mac OS X working UltraStar – Eddie (the author) has joined our team, this his old project (NonDeluxe!)

Additional Content

Themes – More Eyecandy :)

Plug ins – For more game modes in the party mode

Songs – Different songs either released under Creative Commons licenses or where the project obtained the permission to distribute them

Read More