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ASTRO Gaming, creators of premium video gaming equipment, today announced an exciting new partnership with Call of Duty®: Black Ops III publisher Activision and its award-winning development studio, Treyarch.  As part of the agreement, ASTRO Gaming’s new eSports products, which will be revealed at PAX Prime in Seattle August 28-31, have become the Official Audio Gaming Headsets of Call of Duty: Black Ops III.

ASTRO Gaming is already well-known as the preferred gaming headset brand for numerous competitive Call of Duty teams, including Team EnVyUs and 2-time X-Games Gold Medalists OpTic Gaming. In addition, ASTRO’s A40 headset and MixAmp Pro were featured at the Call of Duty® Championship earlier this year.

“As we prepare to unveil a new evolution in ASTRO Gaming professional audio equipment, we’re honored to be working with Call of Duty, the leading console eSports franchise worldwide, and of course one of the biggest gaming entertainment properties in history.” said Aron Drayer, VP of Marketing, ASTRO Gaming.  “eSports has grown dramatically over the last 5 years, and with it the needs of the athletes has also evolved. Our new products will redefine expectations of what Pro really means. We will be working closely to spread the message about our new products to all consumers, while simultaneously helping to grow awareness of the eSports lifestyle overall, including competing, spectating and streaming.”

Details relating to ASTRO Gaming’s new Call of Duty: Black Ops III headsets and accessories will be announced at PAX Prime, in Seattle, August 28-31.  For more information about ASTRO Gaming, please visit www.astrogaming.com.

About Call of Duty: Black Ops III
Call of Duty: Black Ops III is set in the year 2065, where bio augmentation and cybernetic enhancements have given rise to a new breed of Black Ops soldiers. Through Direct Neural Interface (DNI) technology, players are now connected to the intelligence grid and their fellow operatives during battle. This elite squad consists of men and women who have enhanced their combat capabilities to fight faster, stronger, and smarter. Black Ops III also offers the deepest, most rewarding multiplayer ever offered in Call of Duty®, featuring a brand new chain-based fluid movement system, Specialist characters with unique weapons and abilities, Gunsmith weapon customization tools and, in the PlayStation® 4, Xbox One and PC versions of the title, a range of new eSports capabilities.  In addition, Treyarch’s signature Zombies mode makes its return with “Shadows of Evil,” an on-disc experience set in a 1940s film noir-inspired era that follows four unwitting characters that must work together to stay alive while a mysterious, shadowy figure offers them a path to redemption.
Call of Duty: Black Ops III, slated for release on November 6, 2015, is in development for the PlayStation® 4, Xbox One, PC, PlayStation® 3 and Xbox 360.  The title is not yet rated. For more information, visit: www.callofduty.comwww.youtube.com/callofduty.

Space EngineersCustom Built for Xbox One, Space Engineers Brings Its Trademark Stellar Sandbox Play to Console Gamers the World Over
PRAGUE (August 12, 2014) – Independent developer Keen Software House has announced that their  space-based sandbox game, Space Engineers, which has become a viral hit on PC via Steam Early Access, will be released for Xbox One, the all-in-one games and entertainment system from Microsoft, via the ID@Xbox self-publishing program. The game will be exclusive on Xbox One for twelve months and will retain its trademark open-ended creative and survival gameplay. The news was first announced live during the Xbox news briefing at gamescom 2014.

Space Engineers offers a robust platform for creative gamers to build and maintain space stations and ships in a single or multi-player environment. Offering both Survival and Creative modes, as well as resource management, multiplayer, and even combat, the limits of what can be built and played are only bound by the player’s own creativity.

“We are really excited to introduce Space Engineers to an all new audience on Xbox One and provide gamers from around the world the same open-ended creative environment that has enamored PC gamers,” said Marek Rosa, CEO and Founder, Keen Software House. “With the power of Xbox One, we will be able to offer all of our features with amazing multiplayer options. We expect the Xbox community to unleash amazing creations and astounding worlds that we can’t even imagine.”
Space Engineers is a sandbox game about engineering, construction and maintenance of space works. Players are placed in an asteroid field to build and pilot space ships and space stations and create the outer space world of their dreams. Players can gather resources from neighboring asteroids, build complex machineries and weaponry, or construct massive space vessels. Featuring both single- and multi-player modes, as well as both Creative and Survival modes, there is nearly no end to what can be built, what can be played, and what can be explored.
Space Engineers utilizes Keen Software House’s proprietary VRAGE 2.0 engine, which offers a realistic volumetric-based physics environment. All objects can be assembled, disassembled, damaged and destroyed. For more information, please visit the game’s official web site at http://www.spaceengineersgame.com/ or connect with other players and the development team at https://www.facebook.com/SpaceEngineers.
Established in 2010 in Prague, Czech Republic, Keen Software House is an independent game development studio aiming to create games that are based on real science, real facts, real physics and real emotions. Company’s first title Miner Wars 2081 was released in 2012. Keen Software House develops its own in-house game engine VRAGE, currently in the second version, and its core feature is volumetricity of the environment. Space Engineers is the first title fully utilizing VRAGE 2.0.

More information about Keen Software House is available at www.keenswh.com
All trademarks or registered trademarks are the property of their respective owners.

If you followed my other (tiny) tutorial on creating a mediacenter then you should now have your PC linked to your TV.

If youre a fan of Singstar and similar games for the consoles, then you may like this… An open source (free) karaoke game for your pc!

[QUOTE]A free and open source karaoke game inspired by the Singstar™ game available on the Playstation®. It allows up to six players to sing along with music using microphones in order to score points, depending on the pitch of the voice and the rhythm of singing[/QUOTE]



UltraStar Deluxe Installer (10 MB) (If you´re not sure, use this one):
With possibility to download 40 songs and some additional themes

UltraStar Deluxe ZIP (22MB) – With three songs and additional themes
UltraStar Deluxe ZIP Lite (13,6MB) – without songs and extra themes

Linux / Mac OS X

There is no pre build package available yet, but this version is known to work well in Wine – a tutorial can be found in the USDX Wiki here.

Links of interest

Linux getting started guide – Forum thread
Linux compiling guide – Wiki

Mac OS X Snapshot version – Forum thread with dmg file
Mac OS X the actual progress
– Forum thread
Mac OS X working UltraStar – Eddie (the author) has joined our team, this his old project (NonDeluxe!)

Additional Content

Themes – More Eyecandy :)

Plug ins – For more game modes in the party mode

Songs – Different songs either released under Creative Commons licenses or where the project obtained the permission to distribute them

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