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AfterShokz Logo
AfterShokz, the award-winning headphone brand known for its patented bone conduction technology, announces its new sport headphone, Trekz Titanium

Designed to ensure the ultimate level of awareness and comfort without compromising on premium sound, Trekz Titanium are wireless, open ear sport headphones made to ensure safety, perfect for runners, cyclists, hikers and more. Trekz Titanium with PremiumPitch+ delivers exceptional sound quality with AfterShokz’ patented technology, delivering dynamic range and truly powerful bass.

AfterShokz Trekz“This is a big step for AfterShokz, entering into a new design and dimension for bone conduction,” says Bruce Borenstein, CEO of AfterShokz. “Trekz Titanium is a response to the feedback that we received from customers and addresses the concerns that users have with bone conduction headphones. We’ve fine tuned the design for comfort and optimized the technology to produce premium sound.”

Trekz Titanium uses bone conduction technology to transmit audio waves to the inner ears through the skull, bypassing the eardrums completely. Place them on your cheekbones, just in front of your ears. This leaves your ear canals open, allowing you to remain alert and aware of ambient sounds while you enjoy your music. Bluetooth connectivity gives you the ability to be free of wires and make and receive phone calls.

Trekz Titanium Features:

  • OpenFit – promising uncompromised situational awareness and extended comfort in a revolutionary open ear design. That means you can tune in to your music or a call without tuning out the world around you vital for staying safe and alert as you move through the day.
  • PremiumPitch+ Sound – Bone conduction audio has earned its bad reputation due to a blend of natural sound leakage and weak bass. PremiumPitch+ technology optimizes the sound and includes additional features like LeakSlayer technology, which ensures music is directed exactly where it should be.
  • Titanium Frame: The backbone of the industrial design is a premium titanium frame, an element chosen not only for its strength and durability, but also for its infinite flexibility, which will deliver maximum comfort, portability and the very best sound.
  • Sweat Resistant: Built to power through daily sweat sessions and wicked weather. IP55 rated to repel sweat, moisture and dust.
  • Six Hours of Music and Calls: A single charge will reliably deliver six hours of music play and talk time. You can charge fully in 1.5 hours, but a quick 15-minute charge provides enough boost to get you through a long workout or marathon call.
  • Noise Canceling Mics: Precisely placed dual noise canceling microphones exclude surrounding noise, effectively enhancing speech.
  • Voice Prompts: Audrey Says seamlessly guide you through power, pair, play and talk, and everything in between.

Trekz Titanium is now available at an early-bird discount on Indiegogo, starting at a price of $99 (MSRP $129).


ASTRO Gaming, creators of premium video gaming equipment, today announced an exciting new partnership with Call of Duty®: Black Ops III publisher Activision and its award-winning development studio, Treyarch.  As part of the agreement, ASTRO Gaming’s new eSports products, which will be revealed at PAX Prime in Seattle August 28-31, have become the Official Audio Gaming Headsets of Call of Duty: Black Ops III.

ASTRO Gaming is already well-known as the preferred gaming headset brand for numerous competitive Call of Duty teams, including Team EnVyUs and 2-time X-Games Gold Medalists OpTic Gaming. In addition, ASTRO’s A40 headset and MixAmp Pro were featured at the Call of Duty® Championship earlier this year.

“As we prepare to unveil a new evolution in ASTRO Gaming professional audio equipment, we’re honored to be working with Call of Duty, the leading console eSports franchise worldwide, and of course one of the biggest gaming entertainment properties in history.” said Aron Drayer, VP of Marketing, ASTRO Gaming.  “eSports has grown dramatically over the last 5 years, and with it the needs of the athletes has also evolved. Our new products will redefine expectations of what Pro really means. We will be working closely to spread the message about our new products to all consumers, while simultaneously helping to grow awareness of the eSports lifestyle overall, including competing, spectating and streaming.”

Details relating to ASTRO Gaming’s new Call of Duty: Black Ops III headsets and accessories will be announced at PAX Prime, in Seattle, August 28-31.  For more information about ASTRO Gaming, please visit

About Call of Duty: Black Ops III
Call of Duty: Black Ops III is set in the year 2065, where bio augmentation and cybernetic enhancements have given rise to a new breed of Black Ops soldiers. Through Direct Neural Interface (DNI) technology, players are now connected to the intelligence grid and their fellow operatives during battle. This elite squad consists of men and women who have enhanced their combat capabilities to fight faster, stronger, and smarter. Black Ops III also offers the deepest, most rewarding multiplayer ever offered in Call of Duty®, featuring a brand new chain-based fluid movement system, Specialist characters with unique weapons and abilities, Gunsmith weapon customization tools and, in the PlayStation® 4, Xbox One and PC versions of the title, a range of new eSports capabilities.  In addition, Treyarch’s signature Zombies mode makes its return with “Shadows of Evil,” an on-disc experience set in a 1940s film noir-inspired era that follows four unwitting characters that must work together to stay alive while a mysterious, shadowy figure offers them a path to redemption.
Call of Duty: Black Ops III, slated for release on November 6, 2015, is in development for the PlayStation® 4, Xbox One, PC, PlayStation® 3 and Xbox 360.  The title is not yet rated. For more information, visit:

IndieCadeSiteCornerLogoRTIndieCade, the premier international festival of independent games, has revealed a diverse and exciting programming lineup for this year’s IndieCade Festival that will explore the transformational and inspirational power of game development and challenge attendees to push the limits of game design themselves.

This year’s annual event will feature talks across three different tracks – “THINK” (previously known as the Conference), IndieXchange and GameU – each led by some of the most influential independent game developers from around the world. These tracks will dig deep into how design impacts player experience, represents games as art, and much more.

IndieCade Festival will once again be held in downtown Culver City, CA, October 23-25, 2015, with IndieCade Conference and IndieXchange beginning October 22. Tickets for the Festival and more information can now be found on the IndieCade website.

“The game industry is transforming, with emerging voices bringing diversity, talent and inspiration to some spectacularly creative games,” said Stephanie Barish, chief executive officer and founder, IndieCade. “Part of this transformation comes from pushing the boundaries of design and fearlessly tackling topics like gender and sexuality, as well as all forms of games and creation, whether tabletop, virtual reality, experimental games, or others. IndieCade Festival 2015 will celebrate this growth and will help push this trend further forward. Through our programs, our session leaders and developer attendees will collaborate and learn from one another, and have the opportunity to find their own paths through the continuing industry transformation.”

IndieCade will be host to several IndieCade Festival keynote discussions and main sessions. Naomi Clark, developer of Consentacle, Nina Freeman, creator of How Do You Do It?, and Robert Yang, developer of Cobra Club and Succulent will discuss intimacy and sexuality in games during their keynote. Another keynote session will throwback to take a look at “Girl Games” from the 80s and 90s, and will feature Brenda Laurel, creator of Purple Moon and Christy Marx, developer of Tales of the Crystal, and will be moderated by Rachel Weil of FEMICOM.

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RC 3Considered by critics to be the all-time genre-leading coaster park simulation game, RollerCoaster Tycoon 3 is a bestselling PC classic, now available for iPhone and iPad as it was always intended without in-app purchases or free to play functions.

RollerCoaster Tycoon 3 brings all the fun of running your own rollercoaster park to iOS, with new touch-friendly controls and an all-new modernized user interface. Players can sculpt organic landscapes and reshape the world with a touch, personalizing parks with paths, shops, scenery, rides, twisting rollercoasters and more, all in stunning 3D.

RollerCoaster Tycoon 3 for iOS features all 18 scenarios from the original PC game, five park themes, 100 pre-built rollercoasters, the fully-featured rollercoaster creator, and the complete original sandbox mode where creativity can run wild. An in-depth management simulation drives the performance of the park, as players thrill guests with rides and entertainment, earning money to dream and build even bigger.

RollerCoaster Tycoon 3 for iOS supports iPad Mini 2 (2013), iPad Mini 3 (2014), iPad Air (2013), iPad Air 2 (2014), iPhone 5S (2014), iPhone 6 (2014) and iPhone 6+ (2014). RollerCoaster Tycoon 3 is available now on the App Store for £3.99 ($4.99, €4.49). Play RollerCoaster Tycoon 3 for iOS and unleash your creativity anywhere, any time.

RollerCoaster Tycoon 3 is developed and published by Frontier Developments, developers of the upcoming Planet Coaster. Planet Coaster is an all-new game that embodies the spirit of the classic ‘Tycoon’ titles, launching in 2016 for PC and available now to preorder. Planet Coaster is the new destination for everyone who cares about coaster parks and management sims.

WK2LogoUnity Games, the game publishing division of Unity Technologies Japan, today announced the release of the popular Wind-up Knight 2 for the Wii U™ system.  Originally developed by Robot Invader for Android and iOS, Wind-up Knight 2 has since become one of today’s most popular mobile platform games.  The game has been extensively updated and rebalanced for the console experience and is available now on Wii U in the Nintendo eShop for $7.50 USD SRP.

As the game publishing studio behind the Unity engine, Unity Games is directly involved in showcasing the engine’s platform extensibility by identifying exceptional games and introducing them to entirely new gaming audiences on entirely new gaming systems.  With Wind-up Knight 2, Unity Games went one step further, by directly managing the game’s transition from iOS and Android to Wii U.  The studio curated an internal development team who focused on updating the title and making sure the popular mobile platform game was even more accessible and easy-to-use for Wii U fans.  Wind-up Knight 2, represents the first ever Wii U title from Unity Games and the studio’s North American debut as a Nintendo publisher.

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